Creating a TCP/UDP server in Java using Netty 4.2 RC3 involves several steps. Netty is an asynchronous event-driven network application framework, which simplifies the development of network applications such as protocol servers and clients. Below is a basic guide to creating both a TCP and a UDP server using Netty 4.2 RC3.
TCP Server
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Add Netty Dependency: Ensure you have the Netty dependency in your
pom.xml
if you're using Maven.<dependency> <groupId>io.netty</groupId> <artifactId>netty-all</artifactId> <version>4.2.0.RC3</version> </dependency>
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Create the TCP Server:
import io.netty.bootstrap.ServerBootstrap; import io.netty.channel.ChannelFuture; import io.netty.channel.ChannelInitializer; import io.netty.channel.ChannelOption; import io.netty.channel.EventLoopGroup; import io.netty.channel.nio.NioEventLoopGroup; import io.netty.channel.socket.SocketChannel; import io.netty.channel.socket.nio.NioServerSocketChannel; import io.netty.handler.codec.string.StringDecoder; import io.netty.handler.codec.string.StringEncoder; public class TcpServer { private final int port; public TcpServer(int port) { this.port = port; } public void start() throws InterruptedException { EventLoopGroup bossGroup = new NioEventLoopGroup(); EventLoopGroup workerGroup = new NioEventLoopGroup(); try { ServerBootstrap b = new ServerBootstrap(); b.group(bossGroup, workerGroup) .channel(NioServerSocketChannel.class) .childHandler(new ChannelInitializer<SocketChannel>() { @Override public void initChannel(SocketChannel ch) throws Exception { ch.pipeline().addLast(new StringDecoder(), new StringEncoder(), new TcpServerHandler()); } }) .option(ChannelOption.SO_BACKLOG, 128) .childOption(ChannelOption.SO_KEEPALIVE, true); ChannelFuture f = b.bind(port).sync(); System.out.println("TCP Server started at port: " + port); f.channel().closeFuture().sync(); } finally { workerGroup.shutdownGracefully(); bossGroup.shutdownGracefully(); } } public static void main(String[] args) throws InterruptedException { new TcpServer(8080).start(); } }
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Create the TCP Server Handler:
import io.netty.channel.ChannelHandlerContext; import io.netty.channel.SimpleChannelInboundHandler; public class TcpServerHandler extends SimpleChannelInboundHandler<String> { @Override protected void channelRead0(ChannelHandlerContext ctx, String msg) throws Exception { System.out.println("Received: " + msg); ctx.writeAndFlush("Echo: " + msg); } @Override public void exceptionCaught(ChannelHandlerContext ctx, Throwable cause) { cause.printStackTrace(); ctx.close(); } }
UDP Server
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Create the UDP Server:
import io.netty.bootstrap.Bootstrap; import io.netty.channel.ChannelOption; import io.netty.channel.EventLoopGroup; import io.netty.channel.nio.NioEventLoopGroup; import io.netty.channel.socket.nio.NioDatagramChannel; public class UdpServer { private final int port; public UdpServer(int port) { this.port = port; } public void start() throws InterruptedException { EventLoopGroup group = new NioEventLoopGroup(); try { Bootstrap b = new Bootstrap(); b.group(group) .channel(NioDatagramChannel.class) .option(ChannelOption.SO_BROADCAST, true) .handler(new UdpServerHandler()); b.bind(port).sync().channel().closeFuture().await(); System.out.println("UDP Server started at port: " + port); } finally { group.shutdownGracefully(); } } public static void main(String[] args) throws InterruptedException { new UdpServer(8081).start(); } }
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Create the UDP Server Handler:
import io.netty.channel.ChannelHandlerContext; import io.netty.channel.SimpleChannelInboundHandler; import io.netty.channel.socket.DatagramPacket; import io.netty.channel.socket.nio.NioDatagramChannel; public class UdpServerHandler extends SimpleChannelInboundHandler<DatagramPacket> { @Override protected void channelRead0(ChannelHandlerContext ctx, DatagramPacket packet) throws Exception { String msg = packet.content().toString(io.netty.util.CharsetUtil.UTF_8); System.out.println("Received: " + msg); ctx.writeAndFlush(new DatagramPacket(packet.content().copy(), packet.sender())); } @Override public void exceptionCaught(ChannelHandlerContext ctx, Throwable cause) { cause.printStackTrace(); ctx.close(); } }
Explanation
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TCP Server: Uses
ServerBootstrap
to set up the server, binding it to a specified port. TheTcpServerHandler
processes incoming messages and echoes them back to the client. -
UDP Server: Uses
Bootstrap
to set up the server, binding it to a specified port. TheUdpServerHandler
processes incoming datagram packets and echoes them back to the sender.
These examples provide a basic framework for creating TCP and UDP servers using Netty 4.2 RC3. You can expand upon these by adding more complex logic, error handling, and additional features as needed.
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