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What exactly is assert in modern programmig (in python and C++). How it differs from exception? Can it be disabled in optimized code (like with g++ -Ofast)? How can I use it e.g. for checking that some values are not negative (NaN, infinite) and if they are execute some error handling? (I mean in C++)
Jun 24, 12:30am

In modern programming, assert is a debugging aid used to verify assumptions made by the program. It is a macro or a function that tests a condition and triggers an error if the condition is false. The primary purpose of assert is to catch logical errors and invalid states during the development phase.

Assert in Python

In Python, the assert statement is used to test if a given condition is true. If the condition is false, it raises an AssertionError exception with an optional error message.

Example:

python
assert condition, "Error message"

Assert in C++

In C++, assert is a macro defined in the <cassert> header. It evaluates a condition and, if the condition is false, it terminates the program.

Example:

cpp
#include <cassert> assert(condition);

Differences between Assert and Exception

  • Purpose: Assertions are primarily used for debugging and development to catch programming errors and invalid assumptions. Exceptions are used for error handling during runtime to manage errors that can occur during normal execution, such as file not found, network errors, etc.

  • Handling: When an assertion fails, it typically terminates the program (unless caught in some environments). Exceptions, on the other hand, can be caught and handled using try-catch blocks, allowing the program to continue execution or terminate gracefully.

  • Performance: Assertions can be disabled in release builds to avoid performance overhead. Exceptions are part of the program logic and are always active.

Disabling Assertions in Optimized Code

In C++, assertions can be disabled by defining the NDEBUG macro, which is often done in release builds to improve performance. When NDEBUG is defined, the assert macro effectively becomes a no-op.

Example with g++:

bash
g++ -D NDEBUG -O3 -o my_program my_program.cpp

Using Assert for Checking Values in C++

To use assert for checking that values are not negative, NaN, or infinite, you can write custom conditions. However, since assert is meant for debugging and can be disabled, it's not suitable for runtime error handling in production code. For production error handling, you should use exceptions or other error-handling mechanisms.

Example:

cpp
#include <cassert> #include <cmath> #include <stdexcept> void checkValue(double value) { assert(!std::isnan(value) && !std::isinf(value) && value >= 0.0); if (std::isnan(value) || std::isinf(value) || value < 0.0) { throw std::invalid_argument("Invalid value: value must not be negative, NaN, or infinite."); } // Proceed with the rest of the function } int main() { double value = -1.0; try { checkValue(value); } catch (const std::invalid_argument& e) { // Handle the error std::cerr << "Error: " << e.what() << std::endl; } return 0; }

In this example, assert is used to catch invalid values during debugging, while an exception is thrown to handle invalid values during runtime. This ensures that the program behaves correctly both during development and in production.

Jun 24, 12:30am
When using assert in C++ how can I execute more complex code or print more complex error message (where I print state of involved variables) when assert condition is violated?
Jun 24, 8:00am

In C++, the standard assert macro from <cassert> is quite limited in terms of customization and only allows for simple error messages. However, you can create a custom assertion mechanism that allows for more complex error handling and detailed error messages. Here's how you can achieve this:

Custom Assertion Macro

You can define your own assertion macro that executes custom code and prints detailed error messages when an assertion fails. Here's an example of how you might implement this:

cpp
#include <iostream> #include <sstream> #include <cmath> // Custom assertion macro #define CUSTOM_ASSERT(condition, message) \ do { \ if (!(condition)) { \ std::cerr << "Assertion `" #condition "` failed in " << __FILE__ \ << " line " << __LINE__ << ": " << message << std::endl; \ std::exit(EXIT_FAILURE); \ } \ } while (false) // Example function that uses the custom assertion void processValue(double value) { std::ostringstream oss; if (!(value >= 0.0 && !std::isnan(value) && !std::isinf(value))) { oss << "Invalid value detected: " << value << std::endl; CUSTOM_ASSERT(false, oss.str()); } // Continue with processing } int main() { double value = -1.0; processValue(value); return 0; }

Explanation

  • Macro Definition: The CUSTOM_ASSERT macro checks if a condition is true. If the condition is false, it prints a detailed error message that includes the condition that failed, the file name, the line number, and a custom message.

  • Error Message: The custom message can be constructed using an std::ostringstream to include the state of variables or other relevant information.

  • Termination: The macro terminates the program using std::exit(EXIT_FAILURE) when the assertion fails, similar to the standard assert.

Usage

  • Condition: The condition you want to check.
  • Message: A custom message that can include detailed information about the error, such as the values of variables.

This custom assertion macro provides a flexible way to include detailed error messages and additional error handling logic when an assertion fails. You can extend it further to include logging or other error recovery mechanisms as needed.

Jun 24, 8:00am
I 0er
Jun 24, 8:02am

It looks like your message might be incomplete. Could you please provide more details or clarify your question? I'm here to help!

Jun 24, 8:02am
I perhaps need something slightly different. I need macro which does if conditional in 1st argument is violated executing some code in 2nd argument. But it should compile only when compiled in debug, in optimized Mode it should be ommitted from compilation
Jun 24, 8:05am

To achieve this in C++, you can define a custom macro that behaves like an if statement in debug mode but is omitted entirely in optimized or release builds. This can be done using compiler directives to conditionally compile the code based on whether debugging is enabled.

Here's how you can define such a macro:

cpp
#include <iostream> #include <cmath> // Define a macro that executes code only in debug mode #ifdef NDEBUG // If NDEBUG is defined, the macro does nothing #define DEBUG_CHECK(condition, code) #else // If NDEBUG is not defined, perform the check and execute code if the condition is violated #define DEBUG_CHECK(condition, code) \ do { \ if (!(condition)) { \ code \ } \ } while (false) #endif void processValue(double value) { DEBUG_CHECK(value >= 0.0 && !std::isnan(value) && !std::isinf(value), { std::cerr << "Invalid value detected: " << value << std::endl; // Additional error handling code can go here }); // Continue with processing std::cout << "Processing value: " << value << std::endl; } int main() { double value = -1.0; processValue(value); return 0; }

Explanation

  • Macro Definition: The DEBUG_CHECK macro is defined to check a condition and execute some code if the condition is violated. This is wrapped in a do { ... } while (false) loop to ensure it behaves like a single statement.

  • Conditional Compilation: The macro uses #ifdef NDEBUG to check if NDEBUG is defined, which is typically done in release builds. If NDEBUG is defined, the macro does nothing. If NDEBUG is not defined, it performs the check and executes the provided code if the condition is violated.

  • Usage: The DEBUG_CHECK macro is used similarly to an if statement. The first argument is the condition to check, and the second argument is the code to execute if the condition is false.

Compilation

  • Debug Mode: Compile without defining NDEBUG to include the debug checks.

    bash
    g++ -o my_program my_program.cpp
  • Release Mode: Compile with NDEBUG defined to omit the debug checks.

    bash
    g++ -D NDEBUG -o my_program my_program.cpp

This approach allows you to include detailed error handling and debugging code during development while ensuring it does not impact performance in release builds.

Jun 24, 8:05am
Ok if I compile it with cmake can I somehow use the cmake compilation Flags (opt or debug) to control this?
Jun 24, 8:12am

Yes, you can use CMake to control the compilation flags and define or undefine macros like NDEBUG based on the build type. CMake allows you to specify different configurations for different build types, such as Debug, Release, RelWithDebInfo, and MinSizeRel.

Here's how you can set up your CMakeLists.txt file to control the NDEBUG macro based on the build type:

cmake
cmake_minimum_required(VERSION 3.10) project(MyProject) # Set C++ standard set(CMAKE_CXX_STANDARD 11) # Add your executable add_executable(MyProgram main.cpp) # Define NDEBUG for Release builds set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} -D NDEBUG") # Optionally, you can also set it for other build types like RelWithDebInfo set(CMAKE_CXX_FLAGS_RELWITHDEBINFO "${CMAKE_CXX_FLAGS_RELWITHDEBINFO} -D NDEBUG")

Explanation

  • CMake Configuration: The CMAKE_CXX_FLAGS_RELEASE variable is used to specify compiler flags for the Release build type. By adding -D NDEBUG to this variable, you ensure that the NDEBUG macro is defined when compiling in release mode.

  • Build Types: CMake automatically handles different build types, and you can specify different flags for each type. For example, you might want to have debug symbols and no optimizations in Debug mode, and optimizations with no debug symbols in Release mode.

Building with CMake

To build your project with a specific configuration, you can use the following commands:

  • Debug Build:

    bash
    cmake -B build -D CMAKE_BUILD_TYPE=Debug cmake --build build
  • Release Build:

    bash
    cmake -B build -D CMAKE_BUILD_TYPE=Release cmake --build build

By setting up your CMake configuration this way, you can ensure that the DEBUG_CHECK macro behaves as expected, executing debug code only in debug builds and omitting it in release builds. This allows you to maintain a clean separation between debug and release configurations.

Jun 24, 8:12am
OK, If I have this CMakeList.txt, how can I use it to contorl this macro ?


cmake_minimum_required(VERSION 3.10)

project ( SimpleSimulationEngine )

option(WITH_SDL "build with GUI and 3D graphics (SDL+OpenGL)" OFF)
option(WITH_LUA "build with Lua 5.2 for scripting inside interactive GUI" OFF)
option(WITH_FFTW "build with FFTW3 for scripting inside interactive GUI" OFF)
option(WITH_OPENCL "build with OpenCL GPU acceleration? up to 100x speedup" OFF)
option(WITH_CUDA "build with CUDA GPU acceleration?" OFF)
option(WITH_OMP "build with OpenMP paralelization for multiple CPUs" OFF)
option(WITH_AVX "build with AVX256 SIMD intrinstic ? up to 10x speedup on 1CPU" OFF)
option(RELEASE "build optimized release (-O3/-Ofast) rather than debug? (-g -Og)" OFF)
option(WITH_ASAN "use runtime memory sanitizer (asan) to trace segfaults and mem-leaks?" OFF)

message("OPTIONS: -DWITH_SDL=${WITH_SDL} -DWITH_LUA=${WITH_LUA} -DWITH_FFTW=${WITH_FFTW} -DWITH_OPENCL=${WITH_OPENCL} -DWITH_CUDA=${WITH_CUDA} -DWITH_OMP=${WITH_OMP} -DWITH_AVX=${WITH_AVX} -DRELEASE=${RELEASE} -DWITH_ASAN=${WITH_ASAN}" )

if (WITH_AVX)
add_definitions(-DWITH_AVX)
endif()

if(WITH_LUA)
add_definitions(-DWITH_LUA)
find_package(Lua 5.2 REQUIRED)
# Add more Lua-specific setup here, e.g., including directories, linking libraries
else()
set(LUA_LIBRARIES "")
endif()

if(RELEASE)
set(CMAKE_BUILD_TYPE Release)
add_definitions(-DRELEASE)
else()
set(CMAKE_BUILD_TYPE Debug)
add_definitions(-DDEBUG)
endif()
Jun 24, 8:16am

To control the behavior of your custom DEBUG_CHECK macro using the provided CMakeLists.txt, you can leverage the RELEASE option defined in the CMake configuration. This option is used to switch between debug and release builds.

Here's how you can modify your CMake configuration to ensure that the DEBUG_CHECK macro behaves as expected:

  1. Define the Macro Based on Build Type: You can use the RELEASE option to define or undefine the NDEBUG macro, which will control whether the debug checks are included or omitted.

  2. Modify the CMakeLists.txt: You can add a definition for NDEBUG when RELEASE is set to ON. This will ensure that the DEBUG_CHECK macro is omitted in release builds.

Here's how you can modify your CMakeLists.txt:

cmake
cmake_minimum_required(VERSION 3.10) project(SimpleSimulationEngine) option(WITH_SDL "build with GUI and 3D graphics (SDL+OpenGL)" OFF) option(WITH_LUA "build with Lua 5.2 for scripting inside interactive GUI" OFF) option(WITH_FFTW "build with FFTW3 for scripting inside interactive GUI" OFF) option(WITH_OPENCL "build with OpenCL GPU acceleration? up to 100x speedup" OFF) option(WITH_CUDA "build with CUDA GPU acceleration?" OFF) option(WITH_OMP "build with OpenMP parallelization for multiple CPUs" OFF) option(WITH_AVX "build with AVX256 SIMD intrinsics? up to 10x speedup on 1CPU" OFF) option(RELEASE "build optimized release (-O3/-Ofast) rather than debug? (-g -Og)" OFF) option(WITH_ASAN "use runtime memory sanitizer (asan) to trace segfaults and mem-leaks?" OFF) message("OPTIONS: -DWITH_SDL=${WITH_SDL} -DWITH_LUA=${WITH_LUA} -DWITH_FFTW=${WITH_FFTW} -DWITH_OPENCL=${WITH_OPENCL} -DWITH_CUDA=${WITH_CUDA} -DWITH_OMP=${WITH_OMP} -DWITH_AVX=${WITH_AVX} -DRELEASE=${RELEASE} -DWITH_ASAN=${WITH_ASAN}") if(WITH_AVX) add_definitions(-DWITH_AVX) endif() if(WITH_LUA) add_definitions(-DWITH_LUA) find_package(Lua 5.2 REQUIRED) # Add more Lua-specific setup here, e.g., including directories, linking libraries else() set(LUA_LIBRARIES "") endif() if(RELEASE) set(CMAKE_BUILD_TYPE Release) add_definitions(-DRELEASE) add_definitions(-DNDEBUG) # Define NDEBUG for release builds else() set(CMAKE_BUILD_TYPE Debug) add_definitions(-DDEBUG) endif()

Explanation

  • RELEASE Option: The RELEASE option is used to set the build type to Release and define the RELEASE macro. You can also define NDEBUG when RELEASE is ON.

  • NDEBUG Definition: By adding add_definitions(-DNDEBUG) when RELEASE is ON, you ensure that the DEBUG_CHECK macro is omitted in release builds.

Using the Macro

With this setup, you can use the DEBUG_CHECK macro in your code as previously described. The macro will execute the debug checks only in debug builds and omit them in release builds, based on the RELEASE option in your CMake configuration.

Building with CMake

To build your project with a specific configuration, you can use the following commands:

  • Debug Build:

    bash
    cmake -B build -DRELEASE=OFF cmake --build build
  • Release Build:

    bash
    cmake -B build -DRELEASE=ON cmake --build build

This setup allows you to control the inclusion of debug checks based on the build type specified in your CMake configuration.

Jun 24, 8:16am
and what is this thing about becoming “no-op” in C++ standrad <cassert> ?
Is there some special mechanism or it works similar way as this?
Jun 24, 8:18am

In C++, the term "no-op" refers to an operation that has no effect. It is short for "no operation." When it comes to the standard assert macro from the <cassert> library, it becomes a no-op when the NDEBUG macro is defined.

How assert Becomes a No-Op

The assert macro is typically defined in the <cassert> header in a way that allows it to be completely disabled when NDEBUG is defined. Here's a simplified version of how it might be implemented:

cpp
#ifdef NDEBUG #define assert(condition) ((void)0) #else #define assert(condition) \ do { \ if (!(condition)) { \ /* Code to print assertion failure message and abort */ \ } \ } while (false) #endif

Explanation

  • NDEBUG Macro: When NDEBUG is defined, the assert macro is defined as ((void)0), which is a no-op. This means that any call to assert will be effectively ignored by the compiler, resulting in no code being generated for the assertion checks.

  • Without NDEBUG: When NDEBUG is not defined, the assert macro checks the specified condition. If the condition is false, it typically prints an error message to stderr and calls abort() to terminate the program.

Mechanism

  • Conditional Compilation: The mechanism relies on conditional compilation directives (#ifdef, #else, #endif). These directives allow the compiler to include or exclude portions of code based on whether a particular macro (in this case, NDEBUG) is defined.

  • Effect on Performance: By making assert a no-op in release builds, the standard library ensures that there is no performance overhead from assertion checks in production code.

Comparison to Custom Macro

The mechanism used in the standard assert macro is similar to what you can achieve with a custom macro. The key difference is that the standard assert is part of the C++ Standard Library and is widely recognized and used. When you define your own custom assertion macro, you have the flexibility to include additional functionality, such as custom error messages or logging, but you also take on the responsibility of ensuring it behaves correctly in all scenarios.

In summary, the standard assert macro becomes a no-op through the use of conditional compilation, which is a common technique in C++ to include or exclude code based on build configurations.

Jun 24, 8:18am

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