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#include <cassert>
assert(condition);#include <cassert>
#include <cmath>
#include <stdexcept>
void checkValue(double value) {
assert(!std::isnan(value) && !std::isinf(value) && value >= 0.0);
if (std::isnan(value) || std::isinf(value) || value < 0.0) {
throw std::invalid_argument("Invalid value: value must not be negative, NaN, or infinite.");
}
// Proceed with the rest of the function
}
int main() {
double value = -1.0;
try {
checkValue(value);
} catch (const std::invalid_argument& e) {
// Handle the error
std::cerr << "Error: " << e.what() << std::endl;
}
return 0;
}#include <iostream>
#include <sstream>
#include <cmath>
// Custom assertion macro
#define CUSTOM_ASSERT(condition, message) \
do { \
if (!(condition)) { \
std::cerr << "Assertion `" #condition "` failed in " << __FILE__ \
<< " line " << __LINE__ << ": " << message << std::endl; \
std::exit(EXIT_FAILURE); \
} \
} while (false)
// Example function that uses the custom assertion
void processValue(double value) {
std::ostringstream oss;
if (!(value >= 0.0 && !std::isnan(value) && !std::isinf(value))) {
oss << "Invalid value detected: " << value << std::endl;
CUSTOM_ASSERT(false, oss.str());
}
// Continue with processing
}
int main() {
double value = -1.0;
processValue(value);
return 0;
}#include <iostream>
#include <cmath>
// Define a macro that executes code only in debug mode
#ifdef NDEBUG
// If NDEBUG is defined, the macro does nothing
#define DEBUG_CHECK(condition, code)
#else
// If NDEBUG is not defined, perform the check and execute code if the condition is violated
#define DEBUG_CHECK(condition, code) \
do { \
if (!(condition)) { \
code \
} \
} while (false)
#endif
void processValue(double value) {
DEBUG_CHECK(value >= 0.0 && !std::isnan(value) && !std::isinf(value), {
std::cerr << "Invalid value detected: " << value << std::endl;
// Additional error handling code can go here
});
// Continue with processing
std::cout << "Processing value: " << value << std::endl;
}
int main() {
double value = -1.0;
processValue(value);
return 0;
}cmake_minimum_required(VERSION 3.10)
project(MyProject)
# Set C++ standard
set(CMAKE_CXX_STANDARD 11)
# Add your executable
add_executable(MyProgram main.cpp)
# Define NDEBUG for Release builds
set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} -D NDEBUG")
# Optionally, you can also set it for other build types like RelWithDebInfo
set(CMAKE_CXX_FLAGS_RELWITHDEBINFO "${CMAKE_CXX_FLAGS_RELWITHDEBINFO} -D NDEBUG")cmake_minimum_required(VERSION 3.10)
project(SimpleSimulationEngine)
option(WITH_SDL "build with GUI and 3D graphics (SDL+OpenGL)" OFF)
option(WITH_LUA "build with Lua 5.2 for scripting inside interactive GUI" OFF)
option(WITH_FFTW "build with FFTW3 for scripting inside interactive GUI" OFF)
option(WITH_OPENCL "build with OpenCL GPU acceleration? up to 100x speedup" OFF)
option(WITH_CUDA "build with CUDA GPU acceleration?" OFF)
option(WITH_OMP "build with OpenMP parallelization for multiple CPUs" OFF)
option(WITH_AVX "build with AVX256 SIMD intrinsics? up to 10x speedup on 1CPU" OFF)
option(RELEASE "build optimized release (-O3/-Ofast) rather than debug? (-g -Og)" OFF)
option(WITH_ASAN "use runtime memory sanitizer (asan) to trace segfaults and mem-leaks?" OFF)
message("OPTIONS: -DWITH_SDL=${WITH_SDL} -DWITH_LUA=${WITH_LUA} -DWITH_FFTW=${WITH_FFTW} -DWITH_OPENCL=${WITH_OPENCL} -DWITH_CUDA=${WITH_CUDA} -DWITH_OMP=${WITH_OMP} -DWITH_AVX=${WITH_AVX} -DRELEASE=${RELEASE} -DWITH_ASAN=${WITH_ASAN}")
if(WITH_AVX)
add_definitions(-DWITH_AVX)
endif()
if(WITH_LUA)
add_definitions(-DWITH_LUA)
find_package(Lua 5.2 REQUIRED)
# Add more Lua-specific setup here, e.g., including directories, linking libraries
else()
set(LUA_LIBRARIES "")
endif()
if(RELEASE)
set(CMAKE_BUILD_TYPE Release)
add_definitions(-DRELEASE)
add_definitions(-DNDEBUG) # Define NDEBUG for release builds
else()
set(CMAKE_BUILD_TYPE Debug)
add_definitions(-DDEBUG)
endif()#ifdef NDEBUG
#define assert(condition) ((void)0)
#else
#define assert(condition) \
do { \
if (!(condition)) { \
/* Code to print assertion failure message and abort */ \
} \
} while (false)
#endif